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However, as we’ve moved on to 3DS and started developing this game, we’ve discovered that you can see Link in the game.”
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So that gap wasn’t problematic, let’s say. Then, when you got into the game, of course, because of the technology of the time, you couldn’t see Link in any specific detail. “But addressing the artwork, if we look at the original title, you see that the artwork that we used to advertise the game didn’t really match the artwork that was in the game, because the artwork we had to advertise the game had a very mature, adult-like Link. We’re positing this as… I guess you could say it’s a sequel to the last game.” “In Japan, where this game is called Kamigami no Triforce 2 in the U.S., it’s titled A Link Between Worlds, so there’s a little bit of difference even in the image the title creates. Here’s what Aonuma had to say about the noticeable change. The game was shown during a Nintendo Direct presentation where Nintendo president Satoru Iwata introduced a new piece of art that depicted a younger Link than the one shown previously at E3 2013.
LINK BETWEEN WORLDS ZELDA ART SERIES
There are ways to get hints in the game, including ghosts that can help in dungeons, and a fortune teller who has a shop in the main world.Zelda series producer Eiji Aonuma has explained why there was a difference in the art style of The Legend of Zelda: A Link Between Worlds between E3 and the Nintendo Direct. It’s got the right balance of difficulty - those evil guards will get you more often than you’d think - and enough side missions and exploration to keep the adventure and RPG balance scales levelled out just right.Īnd just like so many Zelda classics there will often be moments where you’re left stumped, scratching your head and wondering "what next?". Classic gameplayīut even with new devices squeezed in to this well established gaming series, it still feels very Zelda. To buy items outright is much, much pricier. If you die, however, rented items are returned to the vendor and you’ll have to go fetch them all again. You will still need to finish up a number of set pieces and eradicate the big bosses to progress to the next big section in the storyline, but the thinking behind the rental process feels that bit fresher. It's worth buying a 2DS or 3DS just to play it.Īs you progress through the game exceptions become apparent: you'll need the Sandhook and Titan's Mitt before you're really ready to roll through the latter stages of the game. Nintendoâs starting to pull some special treats out of the bag in 2013 and A Link Between Worlds is one of them. And even though A Link Between Worlds is "just a 3DS title", and one thatâs as much about new play as it is homage to the Zelda of years gone by, itâs so brilliant that youâll lose hours and hours to it invested in addictive gameplay.įor us thatâs meant neglecting the brand new PlayStation 4 sat under the telly - now that speaks volumes in itself. Zelda titles have always been among the most anticipated games out there. The classic - yet altogether familiar, if not overly recycled - storyline is supplemented by additional tasks, side missions and for-the-heck-of-it exploration that are all genuinely fun. If at first the game feels on a small scale compared to the epic Zelda games seen on Wii, youâll quickly realise how many hours of play there are to be had. This is classic Nintendo crafted to perfection. It draws on all that was good about the classic game, adds in some new gameplay elements, entirely new dungeons and gets the balance just right. Zelda: A Link Between Worlds may sound like a remake of the classic A Link To The Past, but itâs oh so much more than that.
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